![]() The rush of "I cannot believe I just survived last mission" as you proceed to quit the game immediately to savor the flavor is well worth the time you spent learning to walk so you can run. You will quickly earn the right to play the game faster, and play with fun toys. ![]() The game is hard but, learning the systems in place and patience with decision making / resource management. (Except if you are a victim of the moon demon with the one-shot crossbow that never seems to miss) *This will likely be patched.Īny other negative comments are people being hyper critical of an amazing foundation in which the devs actively improve on while being 100% functional in its current state. If you see any negative comments, They are skill issues. Thanks for the help to users 64381, Anu, cueV, Punktak, Wernher_von_Data, Kyubey, Ishtar, and many others. ![]() ![]() Fixed an error in the type of wound for chemical burns.Fixed a reloading bug where it was possible to reload the grenade launcher beyond the limit.Fixed a reloading bug where part of the ammunition changed its type to default ammunition for reloadable weapons.Fixed a bug where the reload of the grenade launcher through the context menu during a raid did not work.Fixed a bug where a meat stack became a single size after contact with fire.Fixed the display of enemy body parts in the war fog when using the auto-map item or loading the game.This occurred after the game crashed and the player continued the mission through the main menu. Fixed a bug where victory conditions were reset. ![]() Fixed the behavior of enemies in defense missions where they would stop pursuing the player, making them difficult to find later.Fixed the counting of the destruction of friendly mobs in capture station missions.Fixed numerous bugs in the tutorial mission that were preventing mission completion. ![]()
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